Play free

Drop rates and odds

Every random roll in Warcania is made on the server. These are the real numbers the game uses, so you know exactly what to expect. Nothing random is sold for real money.

Play Warcania free

Jump to: Chests · Quest loot · Forge · The Descent · Combat

Chests

A chest always gives one piece of gear for your class. It picks an item from your level down to 4 levels below (up to 2 above); if there is none, the closest lower level wins. The item's stats are raised to the chest's rarity.

ChestEpicLegendaryWhere it comes from
Warlord Chest85%15%Weekly Ladder (Warlord tier), Barkeep day 7, auctions, events
Legendary Chest—100%Barkeep every 30 days in a row, auctions, events

The shop never sells legendary gear. Legendary items (level 50+) only come from chests, quests, bosses, auctions and events.

Quest loot

Chance per finished quest, by its energy cost. Treasure contracts on the quest board multiply the item chance by 2.5, alchemy contracts the elixir chance by 2.5; quest mini-games can raise them further. Item chance is capped at 40% (50% on a Legend Hunt weekend).

QuestItemElixirNightmare Coin
1 energy0.3%1%0.5%
5 energy6.8%11.7%0.9%
10 energy15%25%1.5%
15 energy23.2%38.3%2.1%
20 energy27%51.7%2.6%

When an item drops, there is a 15% chance it is a trophy. Otherwise it is gear from about your level (±5 levels), with these rarity odds:

Hero levelCommonUncommonRareEpicLegendaryLegendary on Legend Hunt
550.31%31.26%13.47%4.96%——
1036.02%33.14%24.5%6.34%——
2041.69%26.94%24.05%7.31%——
3029.49%42.97%13.9%13.65%——
4049.5%29.7%14.85%5.94%——
5060.35%16.71%16.71%5.57%0.65%2.55%
6048.12%28.87%14.43%6.74%1.84%6.99%
7053.03%22.73%15.91%6.36%1.97%7.44%
8047.71%28.63%14.31%6.87%2.48%9.24%
9043.96%32.97%13.19%6.59%3.3%12%

Weekend events: Legend Hunt makes legendary drops 4× as likely and items 1.5× as likely; Alchemist's Weekend doubles elixir drops.

Forge

Enhancing costs gold and an elixir. A failed attempt keeps the item's level; from +6 a failed attempt can also shatter the item, unless it carries an Immortal charge. Lucky Powder adds 7 points of success chance. Your very first enhancement always succeeds and is free.

TargetSuccessWith Lucky PowderShatter if it failsGold
+180%87%—50
+271.3%78.3%—155
+362.7%69.7%—260
+454%61%—365
+545.3%52.3%—470
+636.7%43.7%15%580
+728%35%23.8%685
+819.3%26.3%32.5%790
+910.7%17.7%41.2%895
+102%9%50%1000

Immortal Stone: 50% chance to bind 1–5 Immortal charges to an item.

The Descent

RoomOdds
Mystery door45% treasure · 25% blessing · 30% ambush
Shrine60% blessing · 40% curse (costs 10% HP either way)
Treasure vault35% elixir · 12% piece of gear
Fight20% piece of gear on a win
Ambush30% piece of gear on a win
Trap30% elixir among the coins

Combat

Every swing a hero makes has a 1% chance to become an ultimate: 5–6× damage that cannot be dodged or blocked. Monsters and bosses do not have ultimates.

Questions about the odds? Ask us on Discord.

Ready for your first quest?

Warcania is a free pixel-art RPG you play right in your browser, on desktop or mobile. Create a hero in under a minute.

Play free