Enhancement table
| Level | Success | Cost | Stat bonus | Failure destroys item |
|---|---|---|---|---|
| +1 | 80% | 50 gold | +4% | — |
| +2 | 71% | 155 gold | +8% | — |
| +3 | 63% | 260 gold | +13% | — |
| +4 | 54% | 365 gold | +18% | — |
| +5 | 45% | 470 gold | +24% | — |
| +6 | 37% | 580 gold | +31% | 15% |
| +7 | 28% | 685 gold | +39% | 24% |
| +8 | 19% | 790 gold | +48% | 32% |
| +9 | 11% | 895 gold | +58% | 41% |
| +10 | 2% | 1,000 gold | +70% | 50% |
Each attempt uses one elixir of the right type: Weapon Elixir for weapons, Armor Elixir for helmets, armor, legs and boots, Accessory Elixir for amulets and talismans. The elixir and the gold are used up whether the attempt succeeds or not.
Auras
At +3 a gleam of light runs along the item, at +5 it frosts over and at +10 it burns with holy light. Legendary items carry their own effects — fire, shadow, frost, blood, storm, arcane or poison.
New heroes get their first upgrade for free: buy your first item in the shop, collect the free elixir on the novice path and the first enhancement always succeeds. Browse all items.
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